STICKKEN

How it works

Two minutes to the basics. Every clip below uses the game's own poses. Want to try as you read? The game has a guided tutorial under Play.

Movement

Walk with left and right, jump with up, crouch with down. Double-tap forward or press Dash to dash; keep holding forward to run.

WASD or arrows · Shift dash · Controller: left stick, LB

Attack

Light is fast, medium reaches further, heavy hits hardest but leaves you open. Hold down for low attacks; attacks in the air are overheads.

J light · K medium · L heavy · Controller: X Y B

Block

Hold Block. Hold down as well to stop low attacks; stand to stop jump-ins. Press Block just before a hit lands for a perfect block: no chip damage, less stun, extra meter.

Space · Controller: RB

Parry

Press forward and Block together right before a strike lands. The attacker is stunned and wide open. Mistime it and you're the one who gets punished. Ultimates can't be parried.

D + Space together (toward the opponent)

Grab

Grabs beat blocking. If you're grabbed, press Grab straight away to break a normal throw.

I · Controller: right trigger

Combos

On hit, chain light → medium → heavy → down + heavy (launcher). Press up after a launcher to chase them into the air. Long combos deal less damage per hit, and wall and floor bounces work once per combo.

Momentum

Running and dashing build momentum: low, medium, high, extreme. Momentum attacks — like heavy while running — hit harder the faster you move, and become critical impacts at extreme. Blitz is built around it.

Specials

Each fighter has three specials: Special, forward + Special and down + Special. Some charge while held. Blitz also has an air special.

U · Controller: A

Ultimate

You fill your meter by landing hits, blocking and parrying. When it's full, press Ultimate for your fighter's cinematic finisher.

O · Controller: left trigger

Clutch

At critical health every fighter enters a clutch state with its own trade-off. Blitz's REDLINE: more acceleration and far stronger momentum, but you slide further and steer worse.

Online play

Play → Play with friend creates a room with a code and a link. Your friend opens the link and you fight directly, peer-to-peer, with rollback netcode. No accounts. Quick fight finds a random opponent, and offers the CPU if nobody's around.

Controls

These are the defaults. Every key can be remapped in the game under Settings → Controls, and the game always shows your current bindings.

Default keyboard and controller controls
ActionKeyboard (one player)Controller
Move / jump / crouchWASD or arrowsLeft stick or d-pad
Light / medium / heavyJ K LX / Y / B (Square / Triangle / Circle)
SpecialUA (Cross)
BlockSpaceRB (R1)
ParryForward + SpaceForward + RB
GrabIRight trigger
DashShift or double-tapLB (L1)
UltimateOLeft trigger
PauseEscStart
Move listTab (P2 on a shared keyboard: Backspace)Back

Two players on one keyboard: P1 uses WASD with F G H / R T Y / V B, P2 uses the arrows with J K L / U I O / M N. The game is built for keyboard or controller on a desktop; phones get on-screen controls, but they're basic.

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